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(+2)

The structure of this worked well! Or, I feel like once you gain a sense of understanding, it feels good to apply it and complete all the goals. I got into a groove with knowing when to spend and save money, or when someone was in the right place for a certain level of quest.


I think this could be built out to something bigger, especially with added tension and release.

(+2)

I liked this game a lot! It was simple but had a cool aesthetic, a nice bit of comedy, and it was interesting to puzzle out how to keep adventurers loyal and move towards the goals. Money proved to not be any issue. If this idea was expanded at all I'd like to see ways to become friends with adventurers, other uses for money, and maybe some ways of determining how adventurers will react to quests.

Thank you! We definitely had lots of neat ideas when first brainstorming but the time constraints of the jam forced us to really simplify the mechanics.